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U4GM Tests the Toughest Arc Raiders Trials

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发表于 2026-9-1 17:10:43 | 显示全部楼层 |阅读模式
This week's Arc Raiders Trials look easy until you try to stack them in one raid. Old Town containers and weapon crates are steady loot work, while melee damage, Pops, and fireworks against flying ARC pull you into very different fights. I'd split the rotation into focused runs, especially if you're also checking ARC Raiders Items for a loadout that won't leave you short on supplies. The rotation runs from August 31 through September 6, 2026, and progress only counts after extraction.

The Five Objectives, Ranked by Stress

Old Town containers are the safest opener, and weapon crates fit naturally into almost any route. Destroying Pops is also fairly repeatable, with Stella Montis offering a practical place to look for them. Melee damage is where careless players burn healing items, because every hit puts you inside an ARC attack pattern. Fireworks against flying ARC is the oddball objective: it needs timing, a clean sightline, and enough patience to wait for a readable movement path.

Start with Old Town containers and nearby weapon crates.
Use small, predictable ARC targets for melee progress.
Run Stella Montis when Pops are your main target.
Save fireworks attempts for Spaceport and safer aerial sightlines.
Extract after a strong score instead of chasing one extra interaction.

Build Runs Around One Main Job

The biggest mistake is packing a single loadout for all five objectives. That usually means carrying melee tools, fireworks, combat supplies, and enough room for loot, leaving you mediocre at everything. A better plan is to make each deployment answer one question: am I farming safe interactions, taking controlled ARC fights, or testing the aerial objective?

For the first run, sweep connected buildings in Old Town and open weapon crates only when they sit along the route. Don't cross a contested area for one missing crate. On the second run, combine Pops with melee damage, but only against targets whose attacks you can read. A short melee burst followed by an immediate retreat is better than standing nearby to squeeze out a little more DPS.

Where Each Trial Fits Best

Objective
Best focus
Main risk
Old Town containers
Connected building route
Overstaying in a busy district
Weapon crates
Secondary loot during travel
Chasing one distant crate
Melee ARC damage
Predictable smaller targets
Getting trapped in attack range
Destroy Pops
Stella Montis circuit
Continuing after the area turns hot
Fireworks on flying ARC
Spaceport sightlines
Throwing under pressure


Why Fireworks Deserve Their Own Raid

Fireworks are less about raw damage and more about setting the encounter up correctly. Find cover first, watch the flying ARC's route, and throw only after its movement commits. From what I've seen, rushed attempts fail because the player is solving two problems at once: landing the item and surviving every nearby threat. Treat the throw as a small experiment, then disengage if the area gets noisy.

Rewards, Scoring, and the Smart Stopping Point

Trials unlock at Raider Level 15, and the best score for each objective is kept during the weekly rotation. Extraction is the real checkpoint, so a failed run doesn't erase a stronger result already recorded. Thresholds sit at 1,000, 2,000, and 3,000 points, with Uncommon, Rare, and Epic items or blueprints tied to those levels. The Peace emote, Vulcano IV shotgun, and Shotgun Silencer Blueprint are among the associated rewards, while seasonal rank rewards remain a separate pursuit.

My Practical Route for the Week

Run Old Town first for containers, grab weapon crates on the way, and leave with a modest score rather than forcing a perfect sweep. Use Stella Montis for Pops and opportunistic melee work, then reserve Spaceport for fireworks when your inventory and extraction plan can absorb a few attempts. At least in my experience, the best Trials score comes from knowing when to stop. Secure progress, keep your strongest result, and spend the rest of the week refining the awkward objective instead of risking every completed category. When you're ready to tune the reward side of the grind, ARC Raiders buy BluePrints can help shape that next loadout without making the weekly route your entire game plan.
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